The following review written by one of the Software Informer contributors applies to version 1.2
Some Panasonic, Sony, and Canon video cameras save their videos in the MXF format. Though not as popular as AVI or MPEG, the “Material eXchange Format” is a professional video container that produces recordings of an excellent quality.
Problem is that not many video converters out there can handle MXF files. Pavtube MXF Converter provides you with all the functionality you would expect from any other full-featured video conversion tool but with MXF support. It allows you to edit your MXF videos and to convert them into formats that your mobile phones, consoles, Apple devices, and other multimedia players can play back.
The program’s interface has been designed to look just like any other of the many video conversion tools available, and it integrates most of its main functionality in the program’s initial window, including a convenient video player. The program can be as simple or as complex as you want it to be. All the output profiles provided are neatly organized by device, so all you need to do is identify yours and choose one of the many video codecs available for each player. If in doubt, my advice is to select the one labeled as “Automatic optimal”. Those who know what they are doing can open the Profile Settings window and fine tune the defaulted values for that profile.
The video editor that comes with the program offers you all the usual suspects (trim, crop, add watermark, etc.) together with some other features that are not very commonly found – a 3D effect and an audio editor. The former allows you to add to your MXF videos an anaglyph 3D effect (either red-blue or red-green), while the latter will help you to make the most of the program’s audio extraction capabilities (editing the audio soundtrack “before” being extracted).
Not being one of the most popular video formats, Pavtube has managed to produce a standard conversion tool that makes MXF files as accessible and easy to work with as any of the video codecs we usually deal with.